Motion Capture Technician

Motion Capture Technician content expired - 2018-03-05

Date expired: 
Fri, 03/09/2018
Experience Requirements: 
Not requirements

The AUT Motion Capture Lab is looking for an experienced Motion Capture Technician to join our team supporting students and staff across the schools of the Faculty of Design and Creative Technologies, and wider university.  The Motion Capture Lab is located at the AUT City Campus in Auckland City.  The role will be a fixed term position until Jan 2019.

This is a varied role with one key focus being operational support of the Motion Capture Lab for the Digital Design Motion Capture Minor, with approx. 140 students across 3 years of study, so we are looking for a creative confident person with an expert working knowledge of motion capture pipelines for div and facial capture, who is able to support and encourage our students to learn and develop good animation/motion capture skills by demonstrating industry-standard practice.

Another key part of the role will be to support our research staff and post grad students in areas such as; Digital Media, Motion Capture, Gaming, 3D animation and modelling, VFX and Virtual and Augmented Reality so our ideal candidate will possess good technical software and hardware experience, and have a definite interest in exploring future trends and expanding their technical knowledge. 

We are looking for someone who can oversee, and continue to develop real-time animation and motion capture practice in the studio, by assisting with the improvement and integration of tools, techniques, processes and plug-ins to solve character production challenges and optimising rigging and animation pipelines for students, staff and clients.

The Motion Capture Lab is a highly complex technical area and the technician requires specialised technical skills to be able to perform in the role competently; including a knowledge of:

  • 3D Animation software such as Autodesk Maya & Motion Builder
  • Gaming Software such as Unity, Unreal Engine
  • Experience with Network architecture and protocols
  • Excellent familiarity with current industry animation standard + practice
  • Sustained workplace experience in animation editing/retargeting/rigging areas

It is expected that technical staff will show initiative and be prepared to work with staff and student to update skills and technical competency across all areas of digital media production, particularly as it relates to 3D modelling, and animation production practice, and be willing to participate in discussions surrounding future hardware and technical needs.

You must have excellent inter-personal skills, be able to work well in a team, and be able to multi-task and balance different capture requirements during a busy week.   You must be able to communicate in a clear and friendly manner with academic staff, students, clients and team colleagues at all times.

You will be intelligent, proactive, energetic, organised and pragmatic; able to demonstrate a mature outlook and sound judgement in responding to staff, students and industry clients in our facility.  In addition you will have excellent command of written and spoken English and demonstrated abilities

AUT is a contemporary university delivering a unique student experience, through an active, stimulating and transforming education.

So, if you have a professional yet flexible approach, remain calm under pressure, are organised and proactive with high levels of initiative, and have excellent 3D animation/production skills then we want to hear from you!

Auckland University of Technology is an EEO employer, we are committed to the Treaty of Waitangi and to equity. AUT aspires to be the University of choice for Maori and Pacific communities.

Please note that all applications must be submitted through the online application process. For further information, please contact Jody May Please note we are happy to answer your questions but we do not accept applications by email. You will need to apply through the standard registration process.

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